


In combat, ranged units can move and shoot, but at a penaltyīattlefield has terrain like highground which boost stats of occupying units The campaign is fairly ambitious with cut scenes and a specific song for each campaign The magic system is very different, where troops bring "Essence" which fuels spells, so picking troops is both about their stats but also about what Essence they bring You'll have to make choices with your build sites, you can build as many buildings of the same type as you want but there are a limited number of build sites. Four factions are planned for release, we plan to add more post release.Īs towns and settlements grow, they expand with building sites on the adventure map. Gameplay & Lore Will there be more factions than the four that are already announced? If we decide to do it, it will take some time for it to happen, so it won’t be out anytime soon! We are currently discussing the option to add more campaigns and factions. We will only do it if we can make a good one.Īre you planning on adding more factions or campaigns during Early Access? You can suggest new features or upvote/downvote others suggested features in our Featured Upvote webpage: Is there a way to suggest and upvote or downvote new features for the game? But we are already considering what features we will start to work with after we have done the first and critical bug fixing post the EA-launch. This information is focused on content related issues and a direct response to the first public version of the Early Access build. We do however have something called Upcoming Improvements. Not yet! We deliberately launched into Early Access without a roadmap because we wanted to see what players wanted before we started to decide the optimal way forward.

Roadmap & feature request Do you have a roadmap?
